HMD-Based Facial Performance Capture
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چکیده
Impending advances in the quality and affordability of Head-Mounted Displays (HMDs) such as the Oculus Rift and the Sony Morpheus indicate that the delivery of virtual training may be done increasingly effectively through such devices. As in many simulation applications including ICT projects, the user in the HMD is represented as an avatar present in the virtual environment, which can be seen by other people experiencing the simulation either as audience members or as other active participants. Such avatars would be able to mirror the facial expressions naturally and appear to mouth the words being spoken by the person wearing the HMD. Sony’s SOEmote system (https://www.soe.com/soemote/) uses a web camera and a system similar to the Image Metrics LiveDriver (http://www.imagemetrics.com/livedriver/) to drive avatars with the user’s facial expressions as they participate in traditional multi-user games. However, for users experiencing a simulation with an HMD, the face is largely obscured from observation by a facial performance capture system. In this project, we hypothesize that a multi-sensory approach can be used to record an HMD user’s facial performance intent and map it realistically onto a virtual character. The multisensory approach will include invisible light close-focus cameras observing the eyes from within the HMD, pressure and motion sensors around the facial interface to the HMD, and a close-focus camera at the bottom of the HMD to observe the mouth. We will train the system using data from an unoccluded facial performance capture system, and evaluate its effectiveness for generating facial performance parameters for novel facial expressions.
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